Trooper

The Trooper class is the main battle unit for Nerf games. The class specializes in mid to short-range dogfighting and serves a primarily offensive role.

Basic Strategy
As stated above, the primary application of the Trooper is to dogfighting and frontal combat. Being the most versatile class, Troopers are able to engage nearly any class (including enemy Troopers) without a high chance of failure (except perhaps the Heavy class).

Offensive Role
In the offensive position, Troopers should be used to engage enemies in mid to short-range combat on the front lines. Avoiding long-range engagements can be vital to the success of a Trooper; in general, the weapons a Trooper is armed with will not be sufficient for bringing down a Sniper or quick Scout. Heavys should also be avoided at close range, but at mid-range, a Trooper holds a distinct advantage in speed and accuracy over enemy Heavys. Simply put, Troopers are adaptable and best fit for an offensive role.

Defensive Role
Troopers, though applicable to a defensive role, are not necessarily best fit for this position. Acting best on the front lines in dogfights, guard and ambush roles are poor choices for a Trooper. Position holding is, however, ideal for a defensive Trooper. Their ability to engage almost any enemy efficiently puts them in a strong position for acting as a defensive unit. Solo, this is still possible, but is a poor choice when a Heavy could easily take over this position.

Best Options

 * 1) Firefly REV-8 + Nite-Finder EX-3, This load-out covers all the bases: an accurate primary with a fair ammo capacity and an accurate side arm with a mid to long-range effectiveness. The main issue this load-out suffers from is the rather low ROF encountered in dogfights.
 * 2) Longstrike CS-6 + Nite-Finder EX-3, This load-out almost mirrors the first option in efficiency, but expands upon the primary blaster's ammo capacity. Once more, this load-out suffers from a low ROF in dogfights.IMG_0221.jpg
 * 3) Praxis + Proton, Basically the Vortex equivalent to the first load-out. Range is expanded to long-range effectiveness and ROF is greatly increased for the primary blaster; Ammo capacity (provided extra clips are not immediately on hand) is, however, dramatically reduced.